Six free-to-play mobile games from a small California studio. Every title is hand-built — no shovelware, no pay-to-win, no asset flips. Just games that respect your time.
Every game on this page goes through the same in-house process. We design, code, draw, sound-design, and ship — no contract devs, no outsourced art, no marketing-led decisions.
One sentence. One screenshot. If we can't pitch the core fantasy in 10 seconds, we kill it before we build it.
Two-week sprint to a playable prototype. We test on real phones in real hands. If it isn't fun in five seconds, the design changes.
Original mascots, original UI, original soundtrack. Nothing comes from an asset store. You'll know a VelaVia game when you see one.
Launch is week one, not week done. Weekly bug fixes, new levels, seasonal content. We answer reviews and live in the analytics.
Click any card to see gameplay, screenshots, and the store link. Live games go straight to Google Play. Beta games are direct APK downloads for now.
Celly is at 1% and the charger is up there. Tap to flap, dodge brightness beams and notification swarms, reach the outlet before 0%. Die. Repeat. One more run.
A three-reel slot spins out your next blocks. Drop them on the grid, clear the rows, climb the 4-tier jackpot ladder. Bomb, Gold, Rainbow, and Zap power pieces turn line clears into fireworks.
A criminal magpie raids banks, rooftops, and armored trucks. The more coins you steal, the heavier you get — and the harder the city hunts you. Cash out, or push for one more vault?
Trace half the picture on a cozy notebook canvas — the other side mirrors your strokes in real time. 100+ handcrafted levels, 3-star scoring, craft-desk aesthetic, zero stress.
Drag chains of adjacent tiles that sum to the target. Chase the Hot Number for combos. Time clears to the beat for ×3 multipliers. Three layered rules, one grid, endless replay.
Meet Pip the purple pearl guppy. Tap to flap through coral reefs, rip currents, and kelp forests. Scoop pearls, chain 4× combos, grab the bubble shield. Just one more dive.
A royal pug-court tray-match puzzle. Match Factory mechanics meet five royal pugs who fight, gossip, sleep on tiles, and judge you nightly. Currently a pre-production concept with an interactive pitch deck.
Every game is designed, coded, drawn, and sound-designed by the same small team. No outsourced art, no template engines, no contract studios. The result: every title has a personality you can feel in three seconds.
No paywalls blocking core progression. No pay-to-win. No "energy" timers gating fun. Optional cosmetic IAPs and rewarded ads only — the kind that respect your time instead of farming it.
Every APK is under 100MB and runs smoothly on the cheapest hardware. We optimize for old Androids and slow connections because that's where most real players live — not in benchmark labs.
Launch isn't the end — it's week one. Weekly bug fixes, new levels, seasonal events, and dev-log updates. We answer Google Play reviews ourselves. We live in the analytics. The games keep getting better.
Our games don't train models on your gameplay. Stores require some analytics to detect crashes — beyond that, we don't ship anything we can't explain. Read the policy if you want the details.
Most of our games live on Google Play. Beta builds are direct APKs for testing. Pick a card, hit play, lose an hour.
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